“Because during the presentation, we don’t want people to focus on and think about these things and laugh. “We covered these parts for one reason,” said Badowski. The team also wanted to keep the reaction in the room to a giggle, rather than outright laughter. But for its big reveal, CD Projekt didn’t want to be accused of using nudity for shock value, or to have its time with the international press sidetracked by conversations about male or female nudity in video games. In the final version of the game, that digital noise will likely be removed. Just as many likely giggled at the absurdity of censoring the human form in a video game.Īdding those white boxes to the menu system at E3 was a tactical decision by the team at CD Projekt Red, game director Adam Badowski told Polygon. For some of them, I’m sure it was because they were uncomfortable with or perhaps prudish about nudity. Both of them were completely nude, but their genitals were covered with pixelated white boxes of digital noise. It showed generic male and female avatars standing on a blue background. But, as impressive as that demo was, there was still one portion of it that elicited giggles from the crowd.Įarly in the demo, the presenter revealed a mockup of the character creation system. Coming in at 50 minutes in length, the demo was as much a showcase of the game’s feature set as it was a statement about CD Projekt Red’s capabilities as a studio. The team at CD Projekt Red came to E3 this year with an enormous demo for its next game, Cyberpunk 2077.